diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/Physics | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/gameengine/Physics')
3 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 9972f9916b9..cf8a729aa88 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1566,7 +1566,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, MVert *v2= &mvert[mf->v2]; MVert *v3= &mvert[mf->v3]; - // the face indicies + // the face indices tri_pt[0]= vert_remap_array[mf->v1]; tri_pt[1]= vert_remap_array[mf->v2]; tri_pt[2]= vert_remap_array[mf->v3]; diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index b9e78d9ff1f..2228b6511ce 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -178,7 +178,7 @@ public: // original mesh that correspond to shape triangles. // only set for concave mesh shape. - std::vector<int> m_triFaceArray; // Contains an array of triplets of face indicies + std::vector<int> m_triFaceArray; // Contains an array of triplets of face indices // quads turn into 2 tris std::vector<UVco> m_triFaceUVcoArray; // Contains an array of pair of UV coordinate for each vertex of faces diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index f64f55b6592..a2597f917e3 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -129,7 +129,7 @@ class PHY_IPhysicsEnvironment virtual void setContactBreakingTreshold(float contactBreakingTreshold) {} ///continuous collision detection mode, very experimental for Bullet virtual void setCcdMode(int ccdMode) {} - ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behaviour + ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behavior virtual void setSolverSorConstant(float sor) {} ///setSolverType, internal setting, chooses solvertype, PSOR, Dantzig, impulse based, penalty based virtual void setSolverType(int solverType) {} |