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author | Campbell Barton <ideasman42@gmail.com> | 2010-10-25 21:08:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-25 21:08:40 +0400 |
commit | e002bcd876082562e197d4c33e8fa10c58447f88 (patch) | |
tree | dbf0092824c40269f8211d70fb4c19275f55b7c3 /source/gameengine/Physics | |
parent | 0dde63c0440c8d34004be8a79a8c58b66b84f921 (diff) |
bugfix [#22277] Absolute Shapekeys crash (in BGE)
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CMakeLists.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt index faa9385a745..1954d58df3e 100644 --- a/source/gameengine/Physics/Bullet/CMakeLists.txt +++ b/source/gameengine/Physics/Bullet/CMakeLists.txt @@ -24,6 +24,9 @@ # # ***** END GPL LICENSE BLOCK ***** +# since this includes bullet we get errors from the headers too +REMOVE_STRICT_FLAGS() + SET(INC . ../common |