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authorCampbell Barton <ideasman42@gmail.com>2010-10-25 21:08:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-25 21:08:40 +0400
commite002bcd876082562e197d4c33e8fa10c58447f88 (patch)
treedbf0092824c40269f8211d70fb4c19275f55b7c3 /source/gameengine/Physics
parent0dde63c0440c8d34004be8a79a8c58b66b84f921 (diff)
bugfix [#22277] Absolute Shapekeys crash (in BGE)
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer. Added TODO note, since it would be nice if softbody would work with shape keys too.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index faa9385a745..1954d58df3e 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -24,6 +24,9 @@
#
# ***** END GPL LICENSE BLOCK *****
+# since this includes bullet we get errors from the headers too
+REMOVE_STRICT_FLAGS()
+
SET(INC
.
../common