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authorBenoit Bolsee <benoit.bolsee@online.be>2011-01-23 20:17:21 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2011-01-23 20:17:21 +0300
commitfc66b3f2efcb5b7579f06c1966900b2ecf3c1310 (patch)
tree029fa673af575ff1f3fce63e49c29fa2359be360 /source/gameengine/Physics
parentfa38da021cd08409f1bda4722a6cf8a607f86838 (diff)
BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286.
Support for physics is done by skiping the modifiers that don't support mapping to original mesh. This mapping is required to report the hit polygon to the application by the rayCast() function. Support for graphics is done by using the same render function that blender uses for the 3D view. This guantees equal result. Limitation: there is still a known bug if all these conditions are met: - Display list enabled - Old tex face with a several textures mapped to the same material - no armature or shape keys - active modifiers In this case, only a part of the mesh will be rendered with the wrong texture. To avoid this bug, use the GLSL materials or make sure to have 1 material=1 texture in your old tex face objects.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 54f98d16cf6..8d3c1565d3a 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1694,12 +1694,16 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
return false;
RAS_Deformer *deformer= gameobj ? gameobj->GetDeformer():NULL;
+ DerivedMesh* dm = NULL;
+
+ if (deformer)
+ dm = deformer->GetPhysicsMesh();
/* get the mesh from the object if not defined */
if(meshobj==NULL) {
/* modifier mesh */
- if(deformer && deformer->GetFinalMesh())
+ if(dm)
meshobj= deformer->GetRasMesh();
/* game object first mesh */
@@ -1710,14 +1714,12 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
}
}
- if(deformer && deformer->GetFinalMesh() && deformer->GetRasMesh() == meshobj)
+ if(dm && deformer->GetRasMesh() == meshobj)
{ /*
* Derived Mesh Update
*
* */
- DerivedMesh* dm= gameobj->GetDeformer()->GetFinalMesh();
-
MVert *mvert = dm->getVertArray(dm);
MFace *mface = dm->getFaceArray(dm);
numpolys = dm->getNumFaces(dm);
@@ -1977,6 +1979,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
m_meshObject= meshobj;
+ if (dm) {
+ dm->needsFree = 1;
+ dm->release(dm);
+ }
return true;
}