diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-05-14 03:31:36 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-05-14 03:31:36 +0400 |
commit | 4a5826fa83f15dad702a65438b36ec6d1f0f30df (patch) | |
tree | 9a85a95403f3669c335316eb90734cf3c3698c29 /source/gameengine/Physics | |
parent | d790049639eb4b2517cfaf3d7a3e1fe2e2b21281 (diff) |
Patch from Charlie:
Cleared the python dictionary at the end of the game engine, should fix some issues,
also reverted the python controller changes, related to this
This should fix the following bugs:
[ #3789 ]
[ #3815 ]
possiblyy fixes:
[ #3834 ]
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index cb4adc77d76..e24bc1653af 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -528,6 +528,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) if (!SimdFuzzyZero(timeStep)) { + // define this in blender, the stepsize is 30 hertz, 60 hertz works much better //#define SPLIT_TIMESTEP 1 |