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authorErwin Coumans <blender@erwincoumans.com>2006-05-14 03:31:36 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-05-14 03:31:36 +0400
commit4a5826fa83f15dad702a65438b36ec6d1f0f30df (patch)
tree9a85a95403f3669c335316eb90734cf3c3698c29 /source/gameengine/Physics
parentd790049639eb4b2517cfaf3d7a3e1fe2e2b21281 (diff)
Patch from Charlie:
Cleared the python dictionary at the end of the game engine, should fix some issues, also reverted the python controller changes, related to this This should fix the following bugs: [ #3789 ] [ #3815 ] possiblyy fixes: [ #3834 ]
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index cb4adc77d76..e24bc1653af 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -528,6 +528,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
if (!SimdFuzzyZero(timeStep))
{
+
// define this in blender, the stepsize is 30 hertz, 60 hertz works much better
//#define SPLIT_TIMESTEP 1