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authorSybren A. Stüvel <sybren@stuvel.eu>2015-01-27 21:06:44 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2015-01-29 00:09:58 +0300
commitdd673337f1e07ea9c593b7182dbb28752da22a87 (patch)
treece27a74aa00211891c932d986e1a05ea6f5e4249 /source/gameengine/Physics
parente5a852c3f38fc11f0cc2c8e5837a2fcd9721c9f8 (diff)
BGE: draw contact points + normals in yellow
Red was used with different semantics in the physics visualisation, switching to yellow to prevent confusion. A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's the yellow balls + lines. Reviewers: brita_, lordloki, campbellbarton Reviewed By: lordloki, campbellbarton Subscribers: lordloki Projects: #game_physics Differential Revision: https://developer.blender.org/D925
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index a7fd2e78b83..bcdc6f471ec 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -2271,7 +2271,7 @@ void CcdPhysicsEnvironment::CallbackTriggers()
{
for (int j=0;j<numContacts;j++)
{
- btVector3 color(1,0,0);
+ btVector3 color(1,1,0);
const btManifoldPoint& cp = manifold->getContactPoint(j);
m_debugDrawer->drawContactPoint(cp.m_positionWorldOnB,
cp.m_normalWorldOnB,