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authorErwin Coumans <blender@erwincoumans.com>2006-12-03 03:36:51 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-12-03 03:36:51 +0300
commit1f4ac018ff9cc17e1516e67b3a821de213be498f (patch)
tree451cec56f1c670fcdccd3cda9ec98cf0d9151fc0 /source/gameengine/Physics
parent472c3677fb40750dd944d64bc99c2f3d2c989b05 (diff)
different Bullet/graphics synchronization
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 5f5e54a2f3a..418271a5c46 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -457,7 +457,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
ctrl->SynchronizeMotionStates(timeStep);
}
- m_dynamicsWorld->stepSimulation(timeStep,5);
+ m_dynamicsWorld->stepSimulation(timeStep,0);//perform always a full simulation step
numCtrl = GetNumControllers();
for (i=0;i<numCtrl;i++)