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author | Campbell Barton <ideasman42@gmail.com> | 2018-02-07 03:14:08 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-07 03:14:08 +0300 |
commit | 1e4b612d6a63ce781f229ddd6e3073a5d6951950 (patch) | |
tree | 4ef2bf16affe65b4ed65f38977c2c791a8431824 /source/gameengine/Physics | |
parent | 66521b382b33168dc661f53b20a3cde7933eecf6 (diff) |
Cleanup: add _types.h suffix to DNA headers
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 72c96668fe7..78d2d88cc65 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -49,7 +49,7 @@ subject to the following restrictions: #include "DNA_scene_types.h" #include "DNA_world_types.h" -#include "DNA_object_force.h" +#include "DNA_object_force_types.h" extern "C" { #include "BLI_utildefines.h" |