Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2016-06-18 23:25:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-18 23:33:29 +0300
commit2465bd90d5a12fbb074f25898ca3f4a6c6def953 (patch)
tree6d8af123f7d4acbaf00e601c531973523e71c3ff /source/gameengine/Physics
parentd67c07ea49ec06a547b8b4ec287642b83ea6d9c4 (diff)
Cleanup: style, whitespace, doxy filepaths
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_ICharacter.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IVehicle.h2
7 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 58ea5e2e390..7138409a7e8 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -430,7 +430,7 @@ public:
// PHY_ICharacter interface
virtual void Jump() { jump(); }
- virtual bool OnGround(){ return onGround(); }
+ virtual bool OnGround() { return onGround(); }
virtual float GetGravity() { return getGravity(); }
virtual void SetGravity(float gravity) { setGravity(gravity); }
virtual unsigned char GetMaxJumps() { return getMaxJumps(); }
diff --git a/source/gameengine/Physics/common/PHY_ICharacter.h b/source/gameengine/Physics/common/PHY_ICharacter.h
index 81c567ef08a..1a924904b7d 100644
--- a/source/gameengine/Physics/common/PHY_ICharacter.h
+++ b/source/gameengine/Physics/common/PHY_ICharacter.h
@@ -15,7 +15,7 @@
class PHY_ICharacter
{
public:
- virtual ~PHY_ICharacter(){};
+ virtual ~PHY_ICharacter() {};
virtual void Jump()= 0;
virtual bool OnGround()= 0;
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 284d77ca221..741fae8d2ad 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -48,7 +48,7 @@ class PHY_IPhysicsEnvironment;
class PHY_IController
{
public:
- virtual ~PHY_IController(){};
+ virtual ~PHY_IController() {};
// clientinfo for raycasts for example
virtual void* GetNewClientInfo()=0;
virtual void SetNewClientInfo(void* clientinfo)=0;
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index d40b8da9451..e803d658713 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -44,7 +44,7 @@ class PHY_IMotionState
{
public:
- virtual ~PHY_IMotionState(){};
+ virtual ~PHY_IMotionState() {};
virtual void GetWorldPosition(float& posX,float& posY,float& posZ)=0;
virtual void GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 62b163536dd..4c6e8c71ef7 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -53,7 +53,7 @@ class PHY_IPhysicsController : public PHY_IController
{
public:
- virtual ~PHY_IPhysicsController(){};
+ virtual ~PHY_IPhysicsController() {};
/**
* SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 2997048805f..72ec7b1edd0 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -116,7 +116,7 @@ public:
class PHY_IPhysicsEnvironment
{
public:
- virtual ~PHY_IPhysicsEnvironment(){}
+ virtual ~PHY_IPhysicsEnvironment() {}
virtual void BeginFrame() = 0;
virtual void EndFrame() = 0;
/// Perform an integration step of duration 'timeStep'.
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h
index 1dcec69a335..7e4a49e923e 100644
--- a/source/gameengine/Physics/common/PHY_IVehicle.h
+++ b/source/gameengine/Physics/common/PHY_IVehicle.h
@@ -18,7 +18,7 @@ class PHY_IMotionState;
class PHY_IVehicle
{
public:
- virtual ~PHY_IVehicle(){};
+ virtual ~PHY_IVehicle() {};
virtual void AddWheel(
PHY_IMotionState* motionState,