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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-10 15:36:54 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-10 18:08:11 +0300
commit3c77822f96e6ef6972c3a87467a4941d7a114744 (patch)
tree138a4d7d378e0492f070b6068ccb7123b6b7ea1e /source/gameengine/Physics
parent0c82ba4213577c1b02b2060888f8c43c265c1637 (diff)
BGE: Fix T19377 restore dynamics after unparenting object.
Reviewers: scorpion81
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 759e8bd6f7e..53c007f256c 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -3122,9 +3122,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject
{
KX_BlenderSceneConverter *converter = (KX_BlenderSceneConverter*)KX_GetActiveEngine()->GetSceneConverter();
parent = converter->FindGameObject(blenderparent);
- isbulletdyna = false;
isbulletsoftbody = false;
- shapeprops->m_mass = 0.f;
}
if (!isbulletdyna)
@@ -3581,6 +3579,9 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject
}
}
+ if (parent)
+ physicscontroller->SuspendDynamics(false);
+
CcdPhysicsController* parentCtrl = parent ? (CcdPhysicsController*)parent->GetPhysicsController() : 0;
physicscontroller->SetParentCtrl(parentCtrl);