diff options
author | Thomas Szepe <HG1_public@gmx.net> | 2015-05-14 16:23:42 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-05-14 16:23:42 +0300 |
commit | e7f2aec81bb752a5bc8f1474a4733a8d31fdd821 (patch) | |
tree | fff23d4c28319e58416407f29d3e3610b46f560d /source/gameengine/Physics | |
parent | 1ccc417477f4b629557708ebdb456b374e8a33f2 (diff) |
BGE: Add 'Lock Translation' for dynamic objects
The XYZ translation lock was missing for dynamic object.
Reviewed By: panzergame
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index dcc67205713..3670d79a01e 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -3535,9 +3535,10 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject if (rbody) { + rbody->setLinearFactor(ci.m_linearFactor); + if (isbulletrigidbody) { - rbody->setLinearFactor(ci.m_linearFactor); rbody->setAngularFactor(ci.m_angularFactor); } |