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authorCampbell Barton <ideasman42@gmail.com>2011-09-03 06:49:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-03 06:49:21 +0400
commit8e232af37c34740928b6be3b08a236310a78fa6f (patch)
tree670e644c241b2be846ebb4b3a50b184e68ff7a28 /source/gameengine/Physics
parentee22fe7bacee9d7089b8a318fb435fe0c449c24f (diff)
parent6b4bdf621f2830ceff2c44f871523a312422a338 (diff)
svn merge -r39831:39877 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 3f0c4cb95a1..526176481ed 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1200,7 +1200,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac
// Bullet returns the normal from "outside".
// If the user requests the real normal, compute it now
- if (filterCallback.m_faceNormal)
+ if (filterCallback.m_faceNormal)
{
if (shape->isSoftBody())
{