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authorCampbell Barton <ideasman42@gmail.com>2015-06-16 03:18:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-06-16 03:32:41 +0300
commitfa823dc828a3135d040f95a6977cdc516cabbe8e (patch)
tree4979691f8440ff20f8c1e1bb518a036e5dfd035e /source/gameengine/Physics
parentb1a92f2b3acf529cf86202a2b799fed64d89c3dd (diff)
Cleanup: style
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 3670d79a01e..96505fa6e01 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -3072,7 +3072,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject
{
Object* blenderobject = gameobj->GetBlenderObject();
- bool isbulletdyna = (blenderobject->gameflag & OB_DYNAMIC) != 0;;
+ bool isbulletdyna = (blenderobject->gameflag & OB_DYNAMIC) != 0;
bool isbulletsensor = (blenderobject->gameflag & OB_SENSOR) != 0;
bool isbulletchar = (blenderobject->gameflag & OB_CHARACTER) != 0;
bool isbulletsoftbody = (blenderobject->gameflag & OB_SOFT_BODY) != 0;