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author | Campbell Barton <ideasman42@gmail.com> | 2010-07-17 22:08:14 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-17 22:08:14 +0400 |
commit | fd31436897f49ddf6e51a059add2e74361fbfdd8 (patch) | |
tree | b2235d594024e2cd4e770de11108631f1618487f /source/gameengine/Physics | |
parent | e25393a0987b2756e77a17aef8555d68f4c0a53f (diff) |
spelling correction: alredy --> already
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index fe429200dd4..fd1a62d8997 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -507,7 +507,7 @@ bool CcdPhysicsController::DeleteControllerShape( ) bool CcdPhysicsController::ReplaceControllerShape(btCollisionShape *newShape) { - /* Note, deleting the previous collision shape must be done alredy */ + /* Note, deleting the previous collision shape must be done already */ /* if (m_collisionShape) DeleteControllerShape(); */ m_object->setCollisionShape(newShape); |