diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-06-18 23:25:54 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-18 23:33:29 +0300 |
commit | 2465bd90d5a12fbb074f25898ca3f4a6c6def953 (patch) | |
tree | 6d8af123f7d4acbaf00e601c531973523e71c3ff /source/gameengine/Physics | |
parent | d67c07ea49ec06a547b8b4ec287642b83ea6d9c4 (diff) |
Cleanup: style, whitespace, doxy filepaths
Diffstat (limited to 'source/gameengine/Physics')
7 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 58ea5e2e390..7138409a7e8 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -430,7 +430,7 @@ public: // PHY_ICharacter interface virtual void Jump() { jump(); } - virtual bool OnGround(){ return onGround(); } + virtual bool OnGround() { return onGround(); } virtual float GetGravity() { return getGravity(); } virtual void SetGravity(float gravity) { setGravity(gravity); } virtual unsigned char GetMaxJumps() { return getMaxJumps(); } diff --git a/source/gameengine/Physics/common/PHY_ICharacter.h b/source/gameengine/Physics/common/PHY_ICharacter.h index 81c567ef08a..1a924904b7d 100644 --- a/source/gameengine/Physics/common/PHY_ICharacter.h +++ b/source/gameengine/Physics/common/PHY_ICharacter.h @@ -15,7 +15,7 @@ class PHY_ICharacter { public: - virtual ~PHY_ICharacter(){}; + virtual ~PHY_ICharacter() {}; virtual void Jump()= 0; virtual bool OnGround()= 0; diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h index 284d77ca221..741fae8d2ad 100644 --- a/source/gameengine/Physics/common/PHY_IController.h +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -48,7 +48,7 @@ class PHY_IPhysicsEnvironment; class PHY_IController { public: - virtual ~PHY_IController(){}; + virtual ~PHY_IController() {}; // clientinfo for raycasts for example virtual void* GetNewClientInfo()=0; virtual void SetNewClientInfo(void* clientinfo)=0; diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index d40b8da9451..e803d658713 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -44,7 +44,7 @@ class PHY_IMotionState { public: - virtual ~PHY_IMotionState(){}; + virtual ~PHY_IMotionState() {}; virtual void GetWorldPosition(float& posX,float& posY,float& posZ)=0; virtual void GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 62b163536dd..4c6e8c71ef7 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -53,7 +53,7 @@ class PHY_IPhysicsController : public PHY_IController { public: - virtual ~PHY_IPhysicsController(){}; + virtual ~PHY_IPhysicsController() {}; /** * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') */ diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 2997048805f..72ec7b1edd0 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -116,7 +116,7 @@ public: class PHY_IPhysicsEnvironment { public: - virtual ~PHY_IPhysicsEnvironment(){} + virtual ~PHY_IPhysicsEnvironment() {} virtual void BeginFrame() = 0; virtual void EndFrame() = 0; /// Perform an integration step of duration 'timeStep'. diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h index 1dcec69a335..7e4a49e923e 100644 --- a/source/gameengine/Physics/common/PHY_IVehicle.h +++ b/source/gameengine/Physics/common/PHY_IVehicle.h @@ -18,7 +18,7 @@ class PHY_IMotionState; class PHY_IVehicle { public: - virtual ~PHY_IVehicle(){}; + virtual ~PHY_IVehicle() {}; virtual void AddWheel( PHY_IMotionState* motionState, |