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authorBastien Montagne <montagne29@wanadoo.fr>2013-11-05 02:22:54 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-11-05 02:22:54 +0400
commit93de84f267157c7e8558b2595e0dcdbbd45df7eb (patch)
treed684f042d479d33fa18e97b76e6706f675eae8f7 /source/gameengine/Physics
parentee854a04fa8e38b00777eb65bbdb18dc409e3cab (diff)
Fix for recent BGE commits, when building with c++ guardedalloc.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index ecb894c1e8d..194a47ae2df 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -441,6 +441,11 @@ public:
btVector3 vec = getWalkDirection();
return MT_Vector3(vec[0], vec[1], vec[2]);
}
+
+#ifdef WITH_CXX_GUARDEDALLOC
+ using PHY_ICharacter::operator new;
+ using PHY_ICharacter::operator delete;
+#endif
};
///CcdPhysicsController is a physics object that supports continuous collision detection and time of impact based physics resolution.