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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-24 00:30:01 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-24 00:30:01 +0400
commit67b3e1a07b61f4bfccdd120e04942367ae3c8088 (patch)
tree33a0541793a7e10a7ef349e0d5c25bcbc32b03a5 /source/gameengine/Physics
parent70f1b45430b09e3d522b3633645e180d725de82c (diff)
BGE bug #17863: Shaky game camera.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 0b9da8f46d3..b944ae085ba 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -572,10 +572,22 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time)
btSoftBody* sb = GetSoftBody();
if (sb)
{
- btVector3 aabbMin,aabbMax;
- sb->getAabb(aabbMin,aabbMax);
- btVector3 worldPos = (aabbMax+aabbMin)*0.5f;
- m_MotionState->setWorldPosition(worldPos[0],worldPos[1],worldPos[2]);
+ if (sb->m_pose.m_bframe)
+ {
+ btVector3 worldPos = sb->m_pose.m_com;
+ btQuaternion worldquat;
+ btMatrix3x3 trs = sb->m_pose.m_rot*sb->m_pose.m_scl;
+ trs.getRotation(worldquat);
+ m_MotionState->setWorldPosition(worldPos[0],worldPos[1],worldPos[2]);
+ m_MotionState->setWorldOrientation(worldquat[0],worldquat[1],worldquat[2],worldquat[3]);
+ }
+ else
+ {
+ btVector3 aabbMin,aabbMax;
+ sb->getAabb(aabbMin,aabbMax);
+ btVector3 worldPos = (aabbMax+aabbMin)*0.5f;
+ m_MotionState->setWorldPosition(worldPos[0],worldPos[1],worldPos[2]);
+ }
m_MotionState->calculateWorldTransformations();
return true;
}