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authorDalai Felinto <dfelinto@gmail.com>2010-09-13 12:30:56 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-09-13 12:30:56 +0400
commit898e7857f4ee088517813fe58021badc0c2b6711 (patch)
tree9ab216523c631e247011591fe2a771d3c48cfae5 /source/gameengine/Physics
parent88fac851231ef837a0cc3efcc6050d909f6852ec (diff)
blenderplayer parsing code (better) fix
After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference). I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode. If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer. * note: how come "noaudio" is used in the examples but it's not in the options list? *ouch* I'm leaving as it's in case noaudio get implemented ...
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