diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-06-12 22:47:56 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-06-12 22:47:56 +0400 |
commit | 3458ed475360cfe6676cbbe37345da9223e9be5b (patch) | |
tree | bfa5972836feb2d08a1612c2b7e157f4f93139ad /source/gameengine/Physics | |
parent | e65df3e89d4e20151967ce0c7677b3c6de1ac227 (diff) |
Bullet, bugfix: don't simulate when substeps are set to 0
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 4b4d3f15dae..e4e7a998ad8 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -503,6 +503,10 @@ void CcdPhysicsEnvironment::beginFrame() bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) { + //don't simulate without timesubsteps + if (m_numTimeSubSteps<1) + return true; + //printf("proceedDeltaTime\n"); |