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authorMitchell Stokes <mogurijin@gmail.com>2013-02-24 22:48:57 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-24 22:48:57 +0400
commit7ba339ad320ca634242862de4976bd931920a961 (patch)
tree4d0817782c3b9362cc00b4e31ecf83d62440406e /source/gameengine/Physics
parentb2dcaf1b40c975812094707d6e79ccd238e7b422 (diff)
BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was accidentally removed in r54807.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 0bb6ca7fc77..18af42adc15 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -45,6 +45,7 @@ class PHY_IPhysicsController : public PHY_IController
{
public:
+ virtual ~PHY_IPhysicsController(){};
/**
* SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/