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authorCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
commitea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch)
tree8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/Physics
parent6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff)
Spelling Cleanup
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 9972f9916b9..cf8a729aa88 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1566,7 +1566,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
MVert *v2= &mvert[mf->v2];
MVert *v3= &mvert[mf->v3];
- // the face indicies
+ // the face indices
tri_pt[0]= vert_remap_array[mf->v1];
tri_pt[1]= vert_remap_array[mf->v2];
tri_pt[2]= vert_remap_array[mf->v3];
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index b9e78d9ff1f..2228b6511ce 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -178,7 +178,7 @@ public:
// original mesh that correspond to shape triangles.
// only set for concave mesh shape.
- std::vector<int> m_triFaceArray; // Contains an array of triplets of face indicies
+ std::vector<int> m_triFaceArray; // Contains an array of triplets of face indices
// quads turn into 2 tris
std::vector<UVco> m_triFaceUVcoArray; // Contains an array of pair of UV coordinate for each vertex of faces
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index f64f55b6592..a2597f917e3 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -129,7 +129,7 @@ class PHY_IPhysicsEnvironment
virtual void setContactBreakingTreshold(float contactBreakingTreshold) {}
///continuous collision detection mode, very experimental for Bullet
virtual void setCcdMode(int ccdMode) {}
- ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behaviour
+ ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behavior
virtual void setSolverSorConstant(float sor) {}
///setSolverType, internal setting, chooses solvertype, PSOR, Dantzig, impulse based, penalty based
virtual void setSolverType(int solverType) {}