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author | Campbell Barton <ideasman42@gmail.com> | 2013-03-24 05:19:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-24 05:19:55 +0400 |
commit | 92d7955d133bd70e8cf01321fe34761b534be172 (patch) | |
tree | e5ca087d578e1ddc0f1021d986bbbd2d2efed8c7 /source/gameengine/Physics | |
parent | d9eadf442e9f6574cbece6917916b9f7c4c7dc5e (diff) |
fix for struct definition building with msvc2008 and some style cleanup.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 9fb86dec569..d5ceba0ec57 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -1576,7 +1576,7 @@ struct OcclusionBuffer } } } - else if (width == 1) { + else if (width == 1) { // Degenerated in at least 2 vertical lines // The algorithm below doesn't work when face has a single pixel width // We cannot use general formulas because the plane is degenerated. |