diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-11-05 02:22:54 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-11-05 02:22:54 +0400 |
commit | 93de84f267157c7e8558b2595e0dcdbbd45df7eb (patch) | |
tree | d684f042d479d33fa18e97b76e6706f675eae8f7 /source/gameengine/Physics | |
parent | ee854a04fa8e38b00777eb65bbdb18dc409e3cab (diff) |
Fix for recent BGE commits, when building with c++ guardedalloc.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index ecb894c1e8d..194a47ae2df 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -441,6 +441,11 @@ public: btVector3 vec = getWalkDirection(); return MT_Vector3(vec[0], vec[1], vec[2]); } + +#ifdef WITH_CXX_GUARDEDALLOC + using PHY_ICharacter::operator new; + using PHY_ICharacter::operator delete; +#endif }; ///CcdPhysicsController is a physics object that supports continuous collision detection and time of impact based physics resolution. |