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authorNathan Letwory <nathan@letworyinteractive.com>2011-02-22 15:42:55 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-02-22 15:42:55 +0300
commit79f79e0cacd0dbf2b7202cdf929487b6825aa715 (patch)
treebf5238128b2ba711a795e3c5f43ec82ca9f4a9c7 /source/gameengine/Physics
parenteac95abdf2087ad6dbacf088cb22dd1efebfc247 (diff)
doxygen: BGE Network, Physics, Rasterizer
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.h4
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h4
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h13
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h7
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h7
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.h7
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h7
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h7
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h6
-rw-r--r--source/gameengine/Physics/common/PHY_IVehicle.h5
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h7
12 files changed, 66 insertions, 11 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h
index 97893420d79..d0cb899cb74 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.h
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.h
@@ -13,6 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+/** \file CcdGraphicController.h
+ * \ingroup physbullet
+ */
+
#ifndef BULLET2_GRAPHICCONTROLLER_H
#define BULLET2_GRAPHICCONTROLLER_H
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 3bbe17459c9..dc7a88e8db1 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -13,6 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+/** \file CcdPhysicsController.h
+ * \ingroup physbullet
+ */
+
#ifndef BULLET2_PHYSICSCONTROLLER_H
#define BULLET2_PHYSICSCONTROLLER_H
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index c6e759743a9..2dbd384e373 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -13,6 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+/** \file CcdPhysicsEnvironment.h
+ * \ingroup physbullet
+ */
+
#ifndef CCDPHYSICSENVIRONMENT
#define CCDPHYSICSENVIRONMENT
@@ -47,10 +51,11 @@ class btIDebugDraw;
class PHY_IVehicle;
class CcdOverlapFilterCallBack;
-/// CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection.
-/// Physics Environment takes care of stepping the simulation and is a container for physics entities.
-/// It stores rigidbodies,constraints, materials etc.
-/// A derived class may be able to 'construct' entities by loading and/or converting
+/** CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection.
+ * Physics Environment takes care of stepping the simulation and is a container for physics entities.
+ * It stores rigidbodies,constraints, materials etc.
+ * A derived class may be able to 'construct' entities by loading and/or converting
+ */
class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
{
friend class CcdOverlapFilterCallBack;
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 0ad6649f2e5..b3deb181a44 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file DummyPhysicsEnvironment.h
+ * \ingroup physdummy
+ */
+
#ifndef _DUMMYPHYSICSENVIRONMENT
#define _DUMMYPHYSICSENVIRONMENT
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index cc0f06a58cf..a1761131a8e 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -13,6 +13,9 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+/** \file PHY_DynamicTypes.h
+ * \ingroup phys
+ */
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index de2e53c3613..d3bb9fbf5bc 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file PHY_IController.h
+ * \ingroup phys
+ */
+
#ifndef PHY_ICONTROLLER_H
#define PHY_ICONTROLLER_H
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
index aeccdb573b4..57cabb09557 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file PHY_IGraphicsController.h
+ * \ingroup phys
+ */
+
#ifndef PHY_IGRAPHICCONTROLLER_H
#define PHY_IGRAPHICCONTROLLER_H
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index a644bb319ae..00b4f105348 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file PHY_IMotionState.h
+ * \ingroup phys
+ */
+
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 82baa8c47e1..eaf756d887f 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file PHY_IPhysicsController.h
+ * \ingroup phys
+ */
+
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index abce2769f2a..e2a9b5e99e4 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -27,6 +27,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file PHY_IPhysicsEnvironment.h
+ * \ingroup phys
+ */
+
#ifndef _IPHYSICSENVIRONMENT
#define _IPHYSICSENVIRONMENT
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h
index 7c00b5d0bef..da9daa29977 100644
--- a/source/gameengine/Physics/common/PHY_IVehicle.h
+++ b/source/gameengine/Physics/common/PHY_IVehicle.h
@@ -1,3 +1,8 @@
+
+/** \file PHY_IVehicle.h
+ * \ingroup phys
+ */
+
#ifndef PHY_IVEHICLE_H
#define PHY_IVEHICLE_H
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index d51992da372..4ee8d3a4293 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file PHY_Pro.h
+ * \ingroup phys
+ */
+
#ifndef PHY_PROPSH
#define PHY_PROPSH