diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-22 15:42:55 +0300 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-22 15:42:55 +0300 |
commit | 79f79e0cacd0dbf2b7202cdf929487b6825aa715 (patch) | |
tree | bf5238128b2ba711a795e3c5f43ec82ca9f4a9c7 /source/gameengine/Physics | |
parent | eac95abdf2087ad6dbacf088cb22dd1efebfc247 (diff) |
doxygen: BGE Network, Physics, Rasterizer
Diffstat (limited to 'source/gameengine/Physics')
12 files changed, 66 insertions, 11 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h index 97893420d79..d0cb899cb74 100644 --- a/source/gameengine/Physics/Bullet/CcdGraphicController.h +++ b/source/gameengine/Physics/Bullet/CcdGraphicController.h @@ -13,6 +13,10 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ +/** \file CcdGraphicController.h + * \ingroup physbullet + */ + #ifndef BULLET2_GRAPHICCONTROLLER_H #define BULLET2_GRAPHICCONTROLLER_H diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 3bbe17459c9..dc7a88e8db1 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -13,6 +13,10 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ +/** \file CcdPhysicsController.h + * \ingroup physbullet + */ + #ifndef BULLET2_PHYSICSCONTROLLER_H #define BULLET2_PHYSICSCONTROLLER_H diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h index c6e759743a9..2dbd384e373 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h @@ -13,6 +13,10 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ +/** \file CcdPhysicsEnvironment.h + * \ingroup physbullet + */ + #ifndef CCDPHYSICSENVIRONMENT #define CCDPHYSICSENVIRONMENT @@ -47,10 +51,11 @@ class btIDebugDraw; class PHY_IVehicle; class CcdOverlapFilterCallBack; -/// CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection. -/// Physics Environment takes care of stepping the simulation and is a container for physics entities. -/// It stores rigidbodies,constraints, materials etc. -/// A derived class may be able to 'construct' entities by loading and/or converting +/** CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection. + * Physics Environment takes care of stepping the simulation and is a container for physics entities. + * It stores rigidbodies,constraints, materials etc. + * A derived class may be able to 'construct' entities by loading and/or converting + */ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment { friend class CcdOverlapFilterCallBack; diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 0ad6649f2e5..b3deb181a44 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -26,6 +26,11 @@ * * ***** END GPL LICENSE BLOCK ***** */ + +/** \file DummyPhysicsEnvironment.h + * \ingroup physdummy + */ + #ifndef _DUMMYPHYSICSENVIRONMENT #define _DUMMYPHYSICSENVIRONMENT diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index cc0f06a58cf..a1761131a8e 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -13,6 +13,9 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ +/** \file PHY_DynamicTypes.h + * \ingroup phys + */ #ifndef __PHY_DYNAMIC_TYPES #define __PHY_DYNAMIC_TYPES diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h index de2e53c3613..d3bb9fbf5bc 100644 --- a/source/gameengine/Physics/common/PHY_IController.h +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -26,6 +26,11 @@ * * ***** END GPL LICENSE BLOCK ***** */ + +/** \file PHY_IController.h + * \ingroup phys + */ + #ifndef PHY_ICONTROLLER_H #define PHY_ICONTROLLER_H diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h index aeccdb573b4..57cabb09557 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.h +++ b/source/gameengine/Physics/common/PHY_IGraphicController.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -26,6 +26,11 @@ * * ***** END GPL LICENSE BLOCK ***** */ + +/** \file PHY_IGraphicsController.h + * \ingroup phys + */ + #ifndef PHY_IGRAPHICCONTROLLER_H #define PHY_IGRAPHICCONTROLLER_H diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index a644bb319ae..00b4f105348 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -26,6 +26,11 @@ * * ***** END GPL LICENSE BLOCK ***** */ + +/** \file PHY_IMotionState.h + * \ingroup phys + */ + #ifndef PHY__MOTIONSTATE_H #define PHY__MOTIONSTATE_H diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 82baa8c47e1..eaf756d887f 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -26,6 +26,11 @@ * * ***** END GPL LICENSE BLOCK ***** */ + +/** \file PHY_IPhysicsController.h + * \ingroup phys + */ + #ifndef PHY_IPHYSICSCONTROLLER_H #define PHY_IPHYSICSCONTROLLER_H diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index abce2769f2a..e2a9b5e99e4 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -27,6 +27,10 @@ * ***** END GPL LICENSE BLOCK ***** */ +/** \file PHY_IPhysicsEnvironment.h + * \ingroup phys + */ + #ifndef _IPHYSICSENVIRONMENT #define _IPHYSICSENVIRONMENT diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h index 7c00b5d0bef..da9daa29977 100644 --- a/source/gameengine/Physics/common/PHY_IVehicle.h +++ b/source/gameengine/Physics/common/PHY_IVehicle.h @@ -1,3 +1,8 @@ + +/** \file PHY_IVehicle.h + * \ingroup phys + */ + #ifndef PHY_IVEHICLE_H #define PHY_IVEHICLE_H diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index d51992da372..4ee8d3a4293 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -26,6 +26,11 @@ * * ***** END GPL LICENSE BLOCK ***** */ + +/** \file PHY_Pro.h + * \ingroup phys + */ + #ifndef PHY_PROPSH #define PHY_PROPSH |