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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
commit4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch)
treee46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/Physics
parente56f71400060f10f73bed6b5c52fc537e5a0d617 (diff)
spelling cleanup
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index cf8a729aa88..0ece33a7f06 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1924,7 +1924,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
m_triFaceArray.resize(tot_bt_tris*3);
int *tri_pt= &m_triFaceArray[0];
- /* cant be used for anything useful in this case, since we dont rely on the original mesh
+ /* cant be used for anything useful in this case, since we don't rely on the original mesh
* will just be an array like pythons range(tot_bt_tris) */
m_polygonIndexArray.resize(tot_bt_tris);
@@ -1986,7 +1986,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
/* force recreation of the m_unscaledShape.
* If this has multiple users we cant delete */
if(m_unscaledShape) {
- // dont free now so it can re-allocate under the same location and not break pointers.
+ // don't free now so it can re-allocate under the same location and not break pointers.
// DeleteBulletShape(m_unscaledShape);
m_forceReInstance= true;
}