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authorJoseph Eagar <joeedh@gmail.com>2010-03-09 07:32:40 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-03-09 07:32:40 +0300
commit71003b9bcc88ecf6138c3debb9abba4637c8e61a (patch)
tree7f85d40231311a36a72f731a7c07b8dbd6fff577 /source/gameengine/Physics
parentea540496c8281dcba899fb6b29c1bcfbb53a0482 (diff)
parent790d6ca256e6b572826b2bf214c6fd6c8a623969 (diff)
merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp39
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h10
-rw-r--r--source/gameengine/Physics/Dummy/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp2
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/common/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/common/PHY_IController.cpp2
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.cpp2
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.cpp2
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.cpp2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h2
18 files changed, 40 insertions, 41 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index da885122a4f..11a535b35c8 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -13,7 +13,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 4a3ba44e58c..a7412a9631a 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -236,7 +236,7 @@ bool CcdPhysicsController::CreateSoftbody()
}
} else
{
- btBvhTriangleMeshShape* trimeshshape = (btBvhTriangleMeshShape*) m_cci.m_collisionShape;
+ btTriangleMeshShape* trimeshshape = (btTriangleMeshShape*) m_cci.m_collisionShape;
///only deal with meshes that have 1 sub part/component, for now
if (trimeshshape->getMeshInterface()->getNumSubParts()==1)
{
@@ -540,7 +540,7 @@ bool CcdPhysicsController::ReplaceControllerShape(btCollisionShape *newShape)
for(int i= 0; i < obarr.size(); i++) {
ob= obarr[i];
- if (ob->getCollisionShape() == newShape); {
+ if (ob->getCollisionShape() == newShape) {
proxy = ob->getBroadphaseHandle();
if(proxy)
@@ -682,7 +682,7 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta
if (m_shapeInfo)
{
m_shapeInfo->AddRef();
- m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin);
+ m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin, m_cci.m_bGimpact, !m_cci.m_bSoft);
if (m_collisionShape)
{
@@ -1276,7 +1276,7 @@ PHY_IPhysicsController* CcdPhysicsController::GetReplica()
if (m_shapeInfo)
{
// This situation does not normally happen
- cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin);
+ cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin, m_cci.m_bGimpact, !m_cci.m_bSoft);
}
else if (m_collisionShape)
{
@@ -1379,9 +1379,9 @@ void DefaultMotionState::calculateWorldTransformations()
// Shape constructor
std::map<RAS_MeshObject*, CcdShapeConstructionInfo*> CcdShapeConstructionInfo::m_meshShapeMap;
-CcdShapeConstructionInfo* CcdShapeConstructionInfo::FindMesh(RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope, bool gimpact)
+CcdShapeConstructionInfo* CcdShapeConstructionInfo::FindMesh(RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope)
{
- if (polytope || dm || gimpact)
+ if (polytope || dm)
// not yet supported
return NULL;
@@ -1391,12 +1391,10 @@ CcdShapeConstructionInfo* CcdShapeConstructionInfo::FindMesh(RAS_MeshObject* mes
return NULL;
}
-bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, bool polytope,bool useGimpact)
+bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, bool polytope)
{
int numpolys, numverts;
- m_useGimpact = useGimpact;
-
// assume no shape information
// no support for dynamic change of shape yet
assert(IsUnused());
@@ -1423,7 +1421,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
numpolys = dm->getNumTessFaces(dm);
numverts = dm->getNumVerts(dm);
int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
- MTFace *tface = (MTFace *)dm->getFaceDataArray(dm, CD_MTFACE);
+ MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
@@ -1656,7 +1654,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
}
// sharing only on static mesh at present, if you change that, you must also change in FindMesh
- if (!polytope && !dm && !useGimpact)
+ if (!polytope && !dm)
{
// triangle shape can be shared, store the mesh object in the map
m_meshShapeMap.insert(std::pair<RAS_MeshObject*,CcdShapeConstructionInfo*>(meshobj,this));
@@ -1991,13 +1989,13 @@ bool CcdShapeConstructionInfo::SetProxy(CcdShapeConstructionInfo* shapeInfo)
return true;
}
-btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin)
+btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, bool useGimpact, bool useBvh)
{
btCollisionShape* collisionShape = 0;
btCompoundShape* compoundShape = 0;
if (m_shapeType == PHY_SHAPE_PROXY && m_shapeProxy != NULL)
- return m_shapeProxy->CreateBulletShape(margin);
+ return m_shapeProxy->CreateBulletShape(margin, useGimpact, useBvh);
switch (m_shapeType)
{
@@ -2037,7 +2035,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin)
// 9 multiplications/additions and one function call for each triangle that passes the mid phase filtering
// One possible optimization is to use directly the btBvhTriangleMeshShape when the scale is 1,1,1
// and btScaledBvhTriangleMeshShape otherwise.
- if (m_useGimpact)
+ if (useGimpact)
{
btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(
m_polygonIndexArray.size(),
@@ -2095,14 +2093,14 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin)
if(m_unscaledShape) {
DeleteBulletShape(m_unscaledShape, false);
m_unscaledShape->~btBvhTriangleMeshShape();
-
- m_unscaledShape = new(m_unscaledShape) btBvhTriangleMeshShape( indexVertexArrays, true );
+ m_unscaledShape = new(m_unscaledShape) btBvhTriangleMeshShape( indexVertexArrays, true, useBvh );
} else {
- m_unscaledShape = new btBvhTriangleMeshShape( indexVertexArrays, true );
+ m_unscaledShape = new btBvhTriangleMeshShape( indexVertexArrays, true, useBvh );
}
-
m_forceReInstance= false;
- m_unscaledShape->recalcLocalAabb();
+ } else if (useBvh && m_unscaledShape->getOptimizedBvh() == NULL) {
+ // the existing unscaledShape was not build with Bvh, do it now
+ m_unscaledShape->buildOptimizedBvh();
}
collisionShape = new btScaledBvhTriangleMeshShape(m_unscaledShape, btVector3(1.0f,1.0f,1.0f));
collisionShape->setMargin(margin);
@@ -2117,7 +2115,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin)
sit != m_shapeArray.end();
sit++)
{
- collisionShape = (*sit)->CreateBulletShape(margin);
+ collisionShape = (*sit)->CreateBulletShape(margin, useGimpact, useBvh);
if (collisionShape)
{
collisionShape->setLocalScaling((*sit)->m_childScale);
@@ -2133,6 +2131,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin)
void CcdShapeConstructionInfo::AddShape(CcdShapeConstructionInfo* shapeInfo)
{
m_shapeArray.push_back(shapeInfo);
+ shapeInfo->AddRef();
}
CcdShapeConstructionInfo::~CcdShapeConstructionInfo()
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 637007e2857..607602a4d0d 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -62,7 +62,7 @@ public:
float uv[2];
};
- static CcdShapeConstructionInfo* FindMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope, bool gimpact);
+ static CcdShapeConstructionInfo* FindMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope);
CcdShapeConstructionInfo() :
m_shapeType(PHY_SHAPE_NONE),
@@ -74,7 +74,6 @@ public:
m_refCount(1),
m_meshObject(NULL),
m_unscaledShape(NULL),
- m_useGimpact(false),
m_forceReInstance(false),
m_weldingThreshold1(0.f),
m_shapeProxy(NULL)
@@ -143,7 +142,7 @@ public:
return true;
}
- bool SetMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope,bool useGimpact);
+ bool SetMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope);
RAS_MeshObject* GetMesh(void)
{
return m_meshObject;
@@ -158,7 +157,7 @@ public:
return m_shapeProxy;
}
- btCollisionShape* CreateBulletShape(btScalar margin);
+ btCollisionShape* CreateBulletShape(btScalar margin, bool useGimpact=false, bool useBvh=true);
// member variables
PHY_ShapeType m_shapeType;
@@ -193,7 +192,6 @@ protected:
btBvhTriangleMeshShape* m_unscaledShape;// holds the shared unscale BVH mesh shape,
// the actual shape is of type btScaledBvhTriangleMeshShape
std::vector<CcdShapeConstructionInfo*> m_shapeArray; // for compound shapes
- bool m_useGimpact; //use gimpact for concave dynamic/moving collision detection
bool m_forceReInstance; //use gimpact for concave dynamic/moving collision detection
float m_weldingThreshold1; //welding closeby vertices together can improve softbody stability etc.
CcdShapeConstructionInfo* m_shapeProxy; // only used for PHY_SHAPE_PROXY, pointer to actual shape info
@@ -240,6 +238,7 @@ struct CcdConstructionInfo
m_bRigid(false),
m_bSoft(false),
m_bSensor(false),
+ m_bGimpact(false),
m_collisionFilterGroup(DefaultFilter),
m_collisionFilterMask(AllFilter),
m_collisionShape(0),
@@ -308,6 +307,7 @@ struct CcdConstructionInfo
bool m_bRigid;
bool m_bSoft;
bool m_bSensor;
+ bool m_bGimpact; // use Gimpact for mesh body
///optional use of collision group/mask:
///only collision with object goups that match the collision mask.
diff --git a/source/gameengine/Physics/Dummy/CMakeLists.txt b/source/gameengine/Physics/Dummy/CMakeLists.txt
index d613bf8fd14..cb7a467dde9 100644
--- a/source/gameengine/Physics/Dummy/CMakeLists.txt
+++ b/source/gameengine/Physics/Dummy/CMakeLists.txt
@@ -13,7 +13,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index e41574ff181..e6422f1bcc1 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 28440ebdad4..9cf125f3e3f 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index a34bd19d400..3618725c2bf 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -13,7 +13,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp
index 47fe9a9eea8..5f7f5a1b8a9 100644
--- a/source/gameengine/Physics/common/PHY_IController.cpp
+++ b/source/gameengine/Physics/common/PHY_IController.cpp
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index e897de255c1..8fd9a37dea0 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
index 4dccecd3d29..118aa5c01a1 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
index eac3de68d4f..adca10cc1b4 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.h
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp
index e25eb21b22e..9d4d1e6c003 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.cpp
+++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index c3d01c010ff..41dc45e6e32 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
index f321001215a..0c96363d0e4 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index b34f8417e4c..07ae3a01c91 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
index d5ec436ba0e..9088a22cd5f 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 86e72c70bb7..b557d4edc07 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index 0249fc3118a..d51992da372 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.