diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 14:42:05 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 14:42:05 +0300 |
commit | da1f288f50238b2205b597f6c421898a97fda061 (patch) | |
tree | 6d837a2101e2a7fad093771a9e8e2bc144693ed6 /source/gameengine/Physics | |
parent | 8d77002ae706be2d88a9f47e3cbd2bfb8e5854ed (diff) |
rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/Bullet/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/Dummy/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/Dummy/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/common/SConscript | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt index 1954d58df3e..89f2649cfc1 100644 --- a/source/gameengine/Physics/Bullet/CMakeLists.txt +++ b/source/gameengine/Physics/Bullet/CMakeLists.txt @@ -57,4 +57,4 @@ IF(WITH_BULLET) ADD_DEFINITIONS(-DUSE_BULLET) ENDIF(WITH_BULLET) -BLENDERLIB(bf_bullet "${SRC}" "${INC}") +BLENDERLIB(ge_phys_bullet "${SRC}" "${INC}") diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript index 272d0003c1a..f8f0f8afaea 100644 --- a/source/gameengine/Physics/Bullet/SConscript +++ b/source/gameengine/Physics/Bullet/SConscript @@ -32,4 +32,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']: if env['WITH_BF_BULLET']: defs.append('USE_BULLET') -env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'ge_phys_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Physics/Dummy/CMakeLists.txt b/source/gameengine/Physics/Dummy/CMakeLists.txt index 501fbcd94de..387fa9e7f8d 100644 --- a/source/gameengine/Physics/Dummy/CMakeLists.txt +++ b/source/gameengine/Physics/Dummy/CMakeLists.txt @@ -33,4 +33,4 @@ SET(SRC DummyPhysicsEnvironment.cpp ) -BLENDERLIB(bf_dummy "${SRC}" "${INC}") +BLENDERLIB(ge_phys_dummy "${SRC}" "${INC}") diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript index 496092133c3..13d1a893823 100644 --- a/source/gameengine/Physics/Dummy/SConscript +++ b/source/gameengine/Physics/Dummy/SConscript @@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') incs += ' #intern/guardedalloc' -env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,60] ) +env.BlenderLib ( 'ge_phys_dummy', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,60] ) diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt index f67de0f77d0..0710ba3e2c6 100644 --- a/source/gameengine/Physics/common/CMakeLists.txt +++ b/source/gameengine/Physics/common/CMakeLists.txt @@ -38,4 +38,4 @@ SET(SRC PHY_IVehicle.cpp ) -BLENDERLIB(bf_common "${SRC}" "${INC}") +BLENDERLIB(ge_phys_common "${SRC}" "${INC}") diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index 38bb7a11309..abff3e33121 100644 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') incs += ' #intern/guardedalloc' -env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'ge_phys_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS']) |