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authorCampbell Barton <ideasman42@gmail.com>2016-07-02 03:02:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-02 03:08:33 +0300
commit9f5621bb4ae9f2cd431f80d2ede732639d7dbe37 (patch)
treebe316814686822ef318db0fbddcd83767a161cc3 /source/gameengine/Physics
parent1077514896688e4f439cbd20e0f0c65c88048978 (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 7138409a7e8..831e7346df7 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -542,14 +542,14 @@ protected:
CcdPhysicsController (const CcdConstructionInfo& ci);
/**
- * Delete the current Bullet shape used in the rigid body.
- */
+ * Delete the current Bullet shape used in the rigid body.
+ */
bool DeleteControllerShape();
/**
- * Delete the old Bullet shape and set the new Bullet shape : newShape
- * \param newShape The new Bullet shape to set, if is NULL we create a new Bullet shape
- */
+ * Delete the old Bullet shape and set the new Bullet shape : newShape
+ * \param newShape The new Bullet shape to set, if is NULL we create a new Bullet shape
+ */
bool ReplaceControllerShape(btCollisionShape *newShape);
virtual ~CcdPhysicsController();