Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
commit3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 (patch)
tree279d9ffbd0b8ab0a1c2d723621b119c229fff66b /source/gameengine/Physics
parent88005475db5a774edfc3c408b553b04379dbd147 (diff)
BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value. The patch also allows non programmers to change the maximum numbers of jumps. Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77 Reviewed By: lordloki, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1302
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp1
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h3
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp1
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h1
4 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 6a1e52c9263..f11d7ac017f 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -533,6 +533,7 @@ bool CcdPhysicsController::CreateCharacterController()
m_characterController->setJumpSpeed(m_cci.m_jumpSpeed);
m_characterController->setFallSpeed(m_cci.m_fallSpeed);
+ m_characterController->setMaxJumps(m_cci.m_maxJumps);
return true;
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 2ae1ff8f25a..a0b04736bdf 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -316,7 +316,8 @@ struct CcdConstructionInfo
float m_stepHeight;
float m_jumpSpeed;
float m_fallSpeed;
-
+ unsigned char m_maxJumps;
+
int m_gamesoftFlag;
float m_soft_linStiff; /* linear stiffness 0..1 */
float m_soft_angStiff; /* angular stiffness 0..1 */
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index eec579158cc..1b7267b54a6 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -3162,6 +3162,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject
ci.m_stepHeight = isbulletchar ? shapeprops->m_step_height : 0.f;
ci.m_jumpSpeed = isbulletchar ? shapeprops->m_jump_speed : 0.f;
ci.m_fallSpeed = isbulletchar ? shapeprops->m_fall_speed : 0.f;
+ ci.m_maxJumps = isbulletchar ? shapeprops->m_max_jumps : 0;
//mmm, for now, take this for the size of the dynamicobject
// Blender uses inertia for radius of dynamic object
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index c9b91b06a3c..bfe574e73cb 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -51,6 +51,7 @@ struct PHY_ShapeProps {
MT_Scalar m_step_height; // Max height of climbable steps (Character)
MT_Scalar m_jump_speed; // Velocity of jumps (Character)
MT_Scalar m_fall_speed; // Max velocity of falling (Character)
+ unsigned char m_max_jumps; // Max ammount of jumps (Character)
};