diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
commit | 874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch) | |
tree | 5971e577cf7c02e05a1e37b5ad058c71a6744877 /source/gameengine/PyDoc/BL_ActionActuator.py | |
parent | 7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff) | |
parent | c5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'source/gameengine/PyDoc/BL_ActionActuator.py')
-rw-r--r-- | source/gameengine/PyDoc/BL_ActionActuator.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/PyDoc/BL_ActionActuator.py b/source/gameengine/PyDoc/BL_ActionActuator.py index 3e95befe16b..480681dc14a 100644 --- a/source/gameengine/PyDoc/BL_ActionActuator.py +++ b/source/gameengine/PyDoc/BL_ActionActuator.py @@ -1,7 +1,9 @@ # $Id$ # Documentation for BL_ActionActuator +import SCA_ILogicBrick from SCA_IActuator import * + class BL_ActionActuator(SCA_IActuator): """ Action Actuators apply an action to an actor. @@ -10,7 +12,7 @@ class BL_ActionActuator(SCA_IActuator): @type action: string @ivar start: Specifies the starting frame of the animation. @type start: float - @type end: Specifies the ending frame of the animation. + @ivar end: Specifies the ending frame of the animation. @type end: float @ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions. @type blendin: float @@ -25,9 +27,7 @@ class BL_ActionActuator(SCA_IActuator): @ivar blendTime: Sets the internal frame timer. This property must be in the range from 0.0 to blendin. @type blendTime: float - @ivar type: The operation mode of the actuator. - KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, - KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND + @ivar type: The operation mode of the actuator. KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND @type type: integer @ivar continue: The actions continue option, True or False. When True, the action will always play from where last left off, |