diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
commit | 874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch) | |
tree | 5971e577cf7c02e05a1e37b5ad058c71a6744877 /source/gameengine/PyDoc/GameKeys.py | |
parent | 7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff) | |
parent | c5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'source/gameengine/PyDoc/GameKeys.py')
-rw-r--r-- | source/gameengine/PyDoc/GameKeys.py | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/source/gameengine/PyDoc/GameKeys.py b/source/gameengine/PyDoc/GameKeys.py index 1a0a737718e..310f2b0d506 100644 --- a/source/gameengine/PyDoc/GameKeys.py +++ b/source/gameengine/PyDoc/GameKeys.py @@ -134,26 +134,20 @@ Example:: co = GameLogic.getCurrentController() # 'Keyboard' is a keyboard sensor sensor = co.getSensor('Keyboard') - sensor.setKey(GameKeys.F1KEY) + sensor.key = GameKeys.F1KEY Example:: # Do the all keys thing import GameLogic import GameKeys - - # status: these should be added to a module somewhere - KX_NO_INPUTSTATUS = 0 - KX_JUSTACTIVATED = 1 - KX_ACTIVE = 2 - KX_JUSTRELEASED = 3 - + co = GameLogic.getCurrentController() # 'Keyboard' is a keyboard sensor sensor = co.getSensor('Keyboard') - keylist = sensor.getPressedKeys() + keylist = sensor.events for key in keylist: # key[0] == GameKeys.keycode, key[1] = status - if key[1] == KX_JUSTACTIVATED: + if key[1] == GameLogic.KX_INPUT_JUST_ACTIVATED: if key[0] == GameKeys.WKEY: # Activate Forward! if key[0] == GameKeys.SKEY: @@ -173,3 +167,15 @@ def EventToString(event): @param event: key event from GameKeys or the keyboard sensor. @rtype: string """ + +def EventToCharacter(event, shift): + """ + Return the string name of a key event. Returns an empty string if the event cant be represented as a character. + + @type event: int + @param event: key event from GameKeys or the keyboard sensor. + @type event: bool + @param event: set to true if shift is held. + @rtype: string + """ + |