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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-12-29 04:39:34 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-12-29 04:39:34 +0300
commit183ee861e8e3e6f9fdf3b204414e7704fd5d1435 (patch)
tree7432984bfea53ccc7481e7778f59e156908ceec3 /source/gameengine/PyDoc/GameLogic.py
parent8e5ef105aed627fc81c4fd0cb8f2fd045b471cfa (diff)
PyDoc updates
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 09780c94e83..fcfd8bfc4eb 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -72,6 +72,9 @@ Documentation for the GameLogic Module.
- L{SCA_PropertyActuator}
- L{SCA_RandomActuator}
+ Most logic brick's methods are accessors for the properties available in the logic buttons.
+ Consult the logic bricks documentation for more information on how each logic brick works.
+
There are also methods to access the current L{KX_Scene}::
# Get the current scene
scene = GameLogic.getCurrentScene()