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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-12-29 04:39:34 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-12-29 04:39:34 +0300 |
commit | 183ee861e8e3e6f9fdf3b204414e7704fd5d1435 (patch) | |
tree | 7432984bfea53ccc7481e7778f59e156908ceec3 /source/gameengine/PyDoc/GameLogic.py | |
parent | 8e5ef105aed627fc81c4fd0cb8f2fd045b471cfa (diff) |
PyDoc updates
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 09780c94e83..fcfd8bfc4eb 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -72,6 +72,9 @@ Documentation for the GameLogic Module. - L{SCA_PropertyActuator} - L{SCA_RandomActuator} + Most logic brick's methods are accessors for the properties available in the logic buttons. + Consult the logic bricks documentation for more information on how each logic brick works. + There are also methods to access the current L{KX_Scene}:: # Get the current scene scene = GameLogic.getCurrentScene() |