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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-07 15:03:12 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-07 15:03:12 +0400 |
commit | c16444e624040bd51a86b5dfd743396eaed970d1 (patch) | |
tree | 8224a39a10bd2b16968394d2e185c1413c57ed13 /source/gameengine/PyDoc/GameLogic.py | |
parent | b468bf726c50d3126fac2664164e1be0d6e209c5 (diff) |
Python updates:
Added scene module
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index b372cec0481..08f71e50f97 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -86,6 +86,12 @@ def getCurrentController(): @rtype: L{SCA_PythonController} """ +def getCurrentScene(): + """ + Gets the current Scene. + + @rtype: L{KX_Scene} + """ def addActiveActuator(actuator, activate): """ Activates the given actuator. @@ -118,3 +124,4 @@ def stopDSP(): Only the fmod sound driver supports this. DSP can be computationally expensive. """ + |