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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-07 15:03:12 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-07 15:03:12 +0400
commitc16444e624040bd51a86b5dfd743396eaed970d1 (patch)
tree8224a39a10bd2b16968394d2e185c1413c57ed13 /source/gameengine/PyDoc/GameLogic.py
parentb468bf726c50d3126fac2664164e1be0d6e209c5 (diff)
Python updates:
Added scene module
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index b372cec0481..08f71e50f97 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -86,6 +86,12 @@ def getCurrentController():
@rtype: L{SCA_PythonController}
"""
+def getCurrentScene():
+ """
+ Gets the current Scene.
+
+ @rtype: L{KX_Scene}
+ """
def addActiveActuator(actuator, activate):
"""
Activates the given actuator.
@@ -118,3 +124,4 @@ def stopDSP():
Only the fmod sound driver supports this.
DSP can be computationally expensive.
"""
+