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authorCampbell Barton <ideasman42@gmail.com>2009-04-09 16:53:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-09 16:53:56 +0400
commite14e66f041104c87033ec0b58596fb49c591908c (patch)
tree3004b9b3acc40af541f40d7674da625eea1a164e /source/gameengine/PyDoc/GameLogic.py
parent3be2b8995e6c26b22c1e93ab4aff6a600b7283d2 (diff)
BGE Py API
- added keyboard senser attribute "events" to replace getEventList() - fix 2 memory leaks in the python api (was making a list but not returning it) - setting readonly attributes didnt give a good error message.
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 29d1b64350a..1996aa3f8a9 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -205,9 +205,9 @@ def addActiveActuator(actuator, activate):
@type activate: boolean
@param activate: whether to activate or deactivate the given actuator.
"""
-def sendMessage(subject, body="", to="", from=""):
+def sendMessage(subject, body="", to="", message_from=""):
"""
- Sends a message.
+ Sends a message to sensors in any active scene.
@param subject: The subject of the message
@type subject: string
@@ -215,8 +215,8 @@ def sendMessage(subject, body="", to="", from=""):
@type body: string
@param to: The name of the object to send the message to (optional)
@type to: string
- @param from: The name of the object that the message is coming from (optional)
- @type from: string
+ @param message_from: The name of the object that the message is coming from (optional)
+ @type message_from: string
"""
def getRandomFloat():
"""