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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-02-13 04:13:16 +0300
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-02-13 04:13:16 +0300
commit135a944c66c57f11fd77b4f7231686353112e7ac (patch)
tree3928c457f44f544113e84b3356ab101e3820072e /source/gameengine/PyDoc/GameLogic.py
parent1b3948f9aad25fec1923f5ccd36ea525d8e34fb6 (diff)
parent33b1cbf06d2c822c68676390b1775eb5d78de6e6 (diff)
Merged changes in the trunk up to revision 26856.
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index a6681bf562d..56a9ea0d4f4 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -361,13 +361,6 @@ def addScene(name, overlay=1):
@param body: Overlay or underlay (optional)
@type body: int
"""
-def removeScene(name):
- """
- Removes a scene from the game engine.
-
- @param name: The name of the scene
- @type name: string
- """
def sendMessage(subject, body="", to="", message_from=""):
"""
Sends a message to sensors in any active scene.