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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-01 01:03:15 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-01 01:03:15 +0400
commitf6f47a08eba8991419853f66ade3b1ad44f5b3e4 (patch)
tree3f2ad50e807de670fb7d6ec70c187c894f27e502 /source/gameengine/PyDoc/GameLogic.py
parent1f0e5f5807f796a6c90aadf9e86916bd69c89a23 (diff)
BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 833d896ba6b..f158b410975 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -72,6 +72,7 @@ Documentation for the GameLogic Module.
- L{SoundActuator<KX_SoundActuator.KX_SoundActuator>}
- L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>}
- L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>}
+ - L{DynamicActuator<KX_SCA_DynamicActuator.KX_SCA_DynamicActuator>}
Most logic brick's methods are accessors for the properties available in the logic buttons.
Consult the logic bricks documentation for more information on how each logic brick works.
@@ -156,6 +157,14 @@ Documentation for the GameLogic Module.
@var KX_RAY_AXIS_NEG_X: See L{KX_RaySensor}
@var KX_RAY_AXIS_NEG_Y: See L{KX_RaySensor}
@var KX_RAY_AXIS_NEG_Z: See L{KX_RaySensor}
+
+@group Dynamic Actuator: KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS
+@var KX_DYN_RESTORE_DYNAMICS: See L{KX_SCA_DynamicActuator}
+@var KX_DYN_DISABLE_DYNAMICS: See L{KX_SCA_DynamicActuator}
+@var KX_DYN_ENABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
+@var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
+@var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator}
+
"""