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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:28:23 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:28:23 +0400
commitbaa2f99f079920d404af65798a8df3e82bcc6a48 (patch)
tree2e8fb2bad0c3824e87e12cc0ebf3d4933eeb56f3 /source/gameengine/PyDoc/GameLogic.py
parent90fb63152628927d5d13b0101f4f2dcec025d2f7 (diff)
Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py18
1 files changed, 17 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index d4fccc7c3a0..630b2ae97c1 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -8,7 +8,9 @@ Documentation for the GameLogic Module.
- L{GameKeys}
- L{Rasterizer}
- All the other modules are accessibly through the methods in GameLogic.
+ All the other modules are accessible through the methods in GameLogic.
+
+ See L{WhatsNew} for updates, changes and new functionality in the Game Engine Python API.
Examples::
# To get a controller:
@@ -120,6 +122,20 @@ Documentation for the GameLogic Module.
@var KX_RANDOMACT_FLOAT_NORMAL: See L{SCA_RandomActuator}
@var KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL: See L{SCA_RandomActuator}
+@group Action Actuator: KX_ACTIONACT_PLAY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND, KX_ACTIONACT_PROPERTY
+@var KX_ACTIONACT_PLAY: See L{BL_ActionActuator}
+@var KX_ACTIONACT_FLIPPER: See L{BL_ActionActuator}
+@var KX_ACTIONACT_LOOPSTOP: See L{BL_ActionActuator}
+@var KX_ACTIONACT_LOOPEND: See L{BL_ActionActuator}
+@var KX_ACTIONACT_PROPERTY: See L{BL_ActionActuator}
+
+@group Sound Actuator: KX_SOUNDACT_PLAYSTOP, KX_SOUNDACT_PLAYEND, KX_SOUNDACT_LOOPSTOP, KX_SOUNDACT_LOOPEND, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP
+@var KX_SOUNDACT_PLAYSTOP: See L{KX_SoundActuator}
+@var KX_SOUNDACT_PLAYEND: See L{KX_SoundActuator}
+@var KKX_SOUNDACT_LOOPSTOP: See L{KX_SoundActuator}
+@var KX_SOUNDACT_LOOPEND: See L{KX_SoundActuator}
+@var KX_SOUNDACT_LOOPBIDIRECTIONAL: See L{KX_SoundActuator}
+@var KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: See L{KX_SoundActuator}
"""