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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-07-17 09:28:23 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-07-17 09:28:23 +0400 |
commit | baa2f99f079920d404af65798a8df3e82bcc6a48 (patch) | |
tree | 2e8fb2bad0c3824e87e12cc0ebf3d4933eeb56f3 /source/gameengine/PyDoc/GameLogic.py | |
parent | 90fb63152628927d5d13b0101f4f2dcec025d2f7 (diff) |
Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index d4fccc7c3a0..630b2ae97c1 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -8,7 +8,9 @@ Documentation for the GameLogic Module. - L{GameKeys} - L{Rasterizer} - All the other modules are accessibly through the methods in GameLogic. + All the other modules are accessible through the methods in GameLogic. + + See L{WhatsNew} for updates, changes and new functionality in the Game Engine Python API. Examples:: # To get a controller: @@ -120,6 +122,20 @@ Documentation for the GameLogic Module. @var KX_RANDOMACT_FLOAT_NORMAL: See L{SCA_RandomActuator} @var KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL: See L{SCA_RandomActuator} +@group Action Actuator: KX_ACTIONACT_PLAY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND, KX_ACTIONACT_PROPERTY +@var KX_ACTIONACT_PLAY: See L{BL_ActionActuator} +@var KX_ACTIONACT_FLIPPER: See L{BL_ActionActuator} +@var KX_ACTIONACT_LOOPSTOP: See L{BL_ActionActuator} +@var KX_ACTIONACT_LOOPEND: See L{BL_ActionActuator} +@var KX_ACTIONACT_PROPERTY: See L{BL_ActionActuator} + +@group Sound Actuator: KX_SOUNDACT_PLAYSTOP, KX_SOUNDACT_PLAYEND, KX_SOUNDACT_LOOPSTOP, KX_SOUNDACT_LOOPEND, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP +@var KX_SOUNDACT_PLAYSTOP: See L{KX_SoundActuator} +@var KX_SOUNDACT_PLAYEND: See L{KX_SoundActuator} +@var KKX_SOUNDACT_LOOPSTOP: See L{KX_SoundActuator} +@var KX_SOUNDACT_LOOPEND: See L{KX_SoundActuator} +@var KX_SOUNDACT_LOOPBIDIRECTIONAL: See L{KX_SoundActuator} +@var KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: See L{KX_SoundActuator} """ |