diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-05-02 06:40:11 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-05-02 06:40:11 +0400 |
commit | ef20036b847396940de475c16e364661690c63a7 (patch) | |
tree | 8650001e2d1d8e5513b281999ed370e6c943362a /source/gameengine/PyDoc/GameLogic.py | |
parent | 07abb9dee2aba5ed161c22f3ec45031f9fdb183a (diff) |
BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 85e94e63416..708dc29f137 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -187,6 +187,24 @@ Documentation for the GameLogic Module. @var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator} @var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator} +@group Game Actuator: KX_GAME_LOAD, KX_GAME_START, KX_GAME_RESTART, KX_GAME_QUIT, KX_GAME_SAVECFG, KX_GAME_LOADCFG +@var KX_Game_LOAD: See L{KX_GameActuator} +@var KX_Game_START: See L{KX_GameActuator} +@var KX_Game_RESTART: See L{KX_GameActuator} +@var KX_Game_QUIT: See L{KX_GameActuator} +@var KX_Game_SAVECFG: See L{KX_GameActuator} +@var KX_Game_LOADCFG: See L{KX_GameActuator} + +@group Scene Actuator: KX_SCENE_RESTART, KX_SCENE_SET_SCENE, KX_SCENE_SET_CAMERA, KX_SCENE_ADD_FRONT_SCENE, KX_SCENE_ADD_BACK_SCENE, KX_SCENE_REMOVE_SCENE, KX_SCENE_SUSPEND, KX_SCENE_RESUME +KX_SCENE_RESTART: See L{KX_SceneActuator} +KX_SCENE_SET_SCENE: See L{KX_SceneActuator} +KX_SCENE_SET_CAMERA: See L{KX_SceneActuator} +KX_SCENE_ADD_FRONT_SCENE: See L{KX_SceneActuator} +KX_SCENE_ADD_BACK_SCENE: See L{KX_SceneActuator} +KX_SCENE_REMOVE_SCENE: See L{KX_SceneActuator} +KX_SCENE_SUSPEND: See L{KX_SceneActuator} +KX_SCENE_RESUME: See L{KX_SceneActuator} + @group Input Status: KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED @var KX_INPUT_NONE: See L{SCA_MouseSensor} @var KX_INPUT_JUST_ACTIVATED: See L{SCA_MouseSensor} |