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authorCampbell Barton <ideasman42@gmail.com>2009-08-23 11:46:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-23 11:46:34 +0400
commit01d4748e5feec2daf695aaabee84155c5b1ef91a (patch)
tree3bb4eea3971b6e2bc7f79544945effc857322ab9 /source/gameengine/PyDoc/GameTypes.py
parent2ed155b98a52108a39133185b145ceee0d21ebf8 (diff)
parent4a4a3b4989355c699b72a8dc15df09fd47621528 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22704:22717
Diffstat (limited to 'source/gameengine/PyDoc/GameTypes.py')
-rw-r--r--source/gameengine/PyDoc/GameTypes.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index 054b2cb4daf..c82623e6409 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -2419,6 +2419,8 @@ class KX_MouseFocusSensor(SCA_MouseSensor):
@type hitPosition: list (vector of 3 floats)
@ivar hitNormal: the worldspace normal from the face at point of intersection.
@type hitNormal: list (normalized vector of 3 floats)
+ @ivar usePulseFocus: When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set)
+ @type usePulseFocus: bool
"""
#{ Deprecated
def getHitNormal():
@@ -2480,7 +2482,7 @@ class KX_TouchSensor(SCA_ISensor):
@ivar useMaterial: Determines if the sensor is looking for a property or material.
KX_True = Find material; KX_False = Find property
@type useMaterial: boolean
- @ivar usePulseCollision: The last collided object.
+ @ivar usePulseCollision: When enabled, changes to the set of colliding objects generate a pulse.
@type usePulseCollision: bool
@ivar hitObject: The last collided object. (read-only)
@type hitObject: L{KX_GameObject} or None