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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-07 15:01:31 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-07 15:01:31 +0400 |
commit | b468bf726c50d3126fac2664164e1be0d6e209c5 (patch) | |
tree | 777c7beb1094a652dd75548904abeb6f39073a00 /source/gameengine/PyDoc/KX_Light.py | |
parent | 7d840a256e0094c159b2fc60bc3395b79f29e0cf (diff) |
Lighting updates:
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
Diffstat (limited to 'source/gameengine/PyDoc/KX_Light.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_Light.py | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/source/gameengine/PyDoc/KX_Light.py b/source/gameengine/PyDoc/KX_Light.py index 39b10a88f97..ff0cf071d2d 100644 --- a/source/gameengine/PyDoc/KX_Light.py +++ b/source/gameengine/PyDoc/KX_Light.py @@ -23,13 +23,19 @@ class KX_Light(KX_GameObject): @ivar NORMAL: A point light source. See attribute 'type' @ivar type: The type of light - must be SPOT, SUN or NORMAL - @ivar layer: The layer mask that this light affects object on. (bitfield) - @ivar energy: The brightness of this light. (float) - @ivar distance: The maximum distance this light can illuminate. (float) (SPOT and NORMAL lights only) + @ivar layer: The layer mask that this light affects object on. + @type layer: bitfield + @ivar energy: The brightness of this light. + @type energy: float + @ivar distance: The maximum distance this light can illuminate. (SPOT and NORMAL lights only) + @type distance: float @ivar colour: The colour of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0] @type colour: list [r, g, b] @ivar color: Synonym for colour. - @ivar lin_attenuation: The linear component of this lights attenuation. (SPOT and NORMAL lights only) + @ivar lin_attenuation: The linear component of this light's attenuation. (SPOT and NORMAL lights only) + @type lin_attenuation: float + @ivar quad_attenuation: The quadratic component of this light's attenuation (SPOT and NORMAL lights only) + @type quad_attenuation: float @ivar spotsize: The cone angle of the spot light, in degrees. (float) (SPOT lights only) 0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted. @ivar spotblend: Specifies the intensity distribution of the spot light. (float) (SPOT lights only) |