diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
commit | 874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch) | |
tree | 5971e577cf7c02e05a1e37b5ad058c71a6744877 /source/gameengine/PyDoc/KX_Light.py | |
parent | 7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff) | |
parent | c5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'source/gameengine/PyDoc/KX_Light.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_Light.py | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/source/gameengine/PyDoc/KX_Light.py b/source/gameengine/PyDoc/KX_Light.py deleted file mode 100644 index ff0cf071d2d..00000000000 --- a/source/gameengine/PyDoc/KX_Light.py +++ /dev/null @@ -1,45 +0,0 @@ -# $Id$ -# Documentation for Light game objects. -from KX_GameObject import * - -class KX_Light(KX_GameObject): - """ - A Light object. - - Example: - - # Turn on a red alert light. - import GameLogic - - co = GameLogic.getCurrentController() - light = co.getOwner() - - light.energy = 1.0 - light.colour = [1.0, 0.0, 0.0] - - @group Constants: NORMAL, SPOT, SUN - @ivar SPOT: A spot light source. See attribute 'type' - @ivar SUN: A point light source with no attenuation. See attribute 'type' - @ivar NORMAL: A point light source. See attribute 'type' - - @ivar type: The type of light - must be SPOT, SUN or NORMAL - @ivar layer: The layer mask that this light affects object on. - @type layer: bitfield - @ivar energy: The brightness of this light. - @type energy: float - @ivar distance: The maximum distance this light can illuminate. (SPOT and NORMAL lights only) - @type distance: float - @ivar colour: The colour of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0] - @type colour: list [r, g, b] - @ivar color: Synonym for colour. - @ivar lin_attenuation: The linear component of this light's attenuation. (SPOT and NORMAL lights only) - @type lin_attenuation: float - @ivar quad_attenuation: The quadratic component of this light's attenuation (SPOT and NORMAL lights only) - @type quad_attenuation: float - @ivar spotsize: The cone angle of the spot light, in degrees. (float) (SPOT lights only) - 0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted. - @ivar spotblend: Specifies the intensity distribution of the spot light. (float) (SPOT lights only) - Higher values result in a more focused light source. - 0.0 <= spotblend <= 1.0. - - """ |