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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-02 16:43:27 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-02 16:43:27 +0400
commit976e3a1824622c11c0bc72110345fcceae75fd73 (patch)
tree27921d8ff9ae80ed3eb288ae702ff17902a6163d /source/gameengine/PyDoc/KX_ObjectActuator.py
parent474ec217aefd4057429d4cbde4c08768e833cfe5 (diff)
Updates to GamePython Reference.
Added Actuator documentation.
Diffstat (limited to 'source/gameengine/PyDoc/KX_ObjectActuator.py')
-rw-r--r--source/gameengine/PyDoc/KX_ObjectActuator.py154
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diff --git a/source/gameengine/PyDoc/KX_ObjectActuator.py b/source/gameengine/PyDoc/KX_ObjectActuator.py
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+# $Id$
+# Documentation for KX_ObjectActuator
+from SCA_IActuator import *
+
+class KX_ObjectActuator(SCA_IActuator):
+ """
+ The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement,
+ velocity, or angular velocity to an object.
+ """
+ def getForce():
+ """
+ Returns the force applied by the actuator.
+
+ @rtype: list [fx, fy, fz, local]
+ @return: A four item list, containing the vector force, and a flag specifying whether the force is local.
+ """
+ def setForce(fx, fy, fz, local):
+ """
+ Sets the force applied by the actuator.
+
+ @type fx: float
+ @param fx: the x component of the force.
+ @type fy: float
+ @param fy: the z component of the force.
+ @type fz: float
+ @param fz: the z component of the force.
+ @type local: boolean
+ @param local: - False: the force is applied in world coordinates.
+ - True: the force is applied in local coordinates.
+ """
+ def getTorque():
+ """
+ Returns the torque applied by the actuator.
+
+ @rtype: list [S{Tau}x, S{Tau}y, S{Tau}z, local]
+ @return: A four item list, containing the vector torque, and a flag specifying whether
+ the torque is applied in local coordinates (True) or world coordinates (False)
+ """
+ def setTorque(tx, ty, tz, local):
+ """
+ Sets the torque applied by the actuator.
+
+ @type tx: float
+ @param tx: the x component of the torque.
+ @type ty: float
+ @param ty: the z component of the torque.
+ @type tz: float
+ @param tz: the z component of the torque.
+ @type local: boolean
+ @param local: - False: the torque is applied in world coordinates.
+ - True: the torque is applied in local coordinates.
+ """
+ def getDLoc():
+ """
+ Returns the displacement vector applied by the actuator.
+
+ @rtype: list [dx, dy, dz, local]
+ @return: A four item list, containing the vector displacement, and whether
+ the displacement is applied in local coordinates (True) or world
+ coordinates (False)
+ """
+ def setDLoc(dx, dy, dz, local):
+ """
+ Sets the displacement vector applied by the actuator.
+
+ Since the displacement is applied every frame, you must adjust the displacement
+ based on the frame rate, or you game experience will depend on the player's computer
+ speed.
+
+ @type dx: float
+ @param dx: the x component of the displacement vector.
+ @type dy: float
+ @param dy: the z component of the displacement vector.
+ @type dz: float
+ @param dz: the z component of the displacement vector.
+ @type local: boolean
+ @param local: - False: the displacement vector is applied in world coordinates.
+ - True: the displacement vector is applied in local coordinates.
+ """
+ def getDRot():
+ """
+ Returns the angular displacement vector applied by the actuator.
+
+ @rtype: list [dx, dy, dz, local]
+ @return: A four item list, containing the angular displacement vector, and whether
+ the displacement is applied in local coordinates (True) or world
+ coordinates (False)
+ """
+ def setDRot(dx, dy, dz, local):
+ """
+ Sets the angular displacement vector applied by the actuator.
+
+ Since the displacement is applied every frame, you must adjust the displacement
+ based on the frame rate, or you game experience will depend on the player's computer
+ speed.
+
+ @type dx: float
+ @param dx: the x component of the angular displacement vector.
+ @type dy: float
+ @param dy: the z component of the angular displacement vector.
+ @type dz: float
+ @param dz: the z component of the angular displacement vector.
+ @type local: boolean
+ @param local: - False: the angular displacement vector is applied in world coordinates.
+ - True: the angular displacement vector is applied in local coordinates.
+ """
+ def getLinearVelocity():
+ """
+ Returns the linear velocity applied by the actuator.
+
+ @rtype: list [vx, vy, vz, local]
+ @return: A four item list, containing the vector velocity, and whether
+ the velocity is applied in local coordinates (True) or world
+ coordinates (False)
+ """
+ def setLinearVelocity(vx, vy, vz, local):
+ """
+ Sets the linear velocity applied by the actuator.
+
+ @type vx: float
+ @param vx: the x component of the velocity vector.
+ @type vy: float
+ @param vy: the z component of the velocity vector.
+ @type vz: float
+ @param vz: the z component of the velocity vector.
+ @type local: boolean
+ @param local: - False: the velocity vector is applied in world coordinates.
+ - True: the velocity vector is applied in local coordinates.
+ """
+ def getAngularVelocity():
+ """
+ Returns the angular velocity applied by the actuator.
+
+ @rtype: list [S{omega}x, S{omega}y, S{omega}z, local]
+ @return: A four item list, containing the vector velocity, and whether
+ the velocity is applied in local coordinates (True) or world
+ coordinates (False)
+ """
+ def setAngularVelocity(wx, wy, wz, local):
+ """
+ Sets the angular velocity applied by the actuator.
+
+ @type wx: float
+ @param wx: the x component of the velocity vector.
+ @type wy: float
+ @param wy: the z component of the velocity vector.
+ @type wz: float
+ @param wz: the z component of the velocity vector.
+ @type local: boolean
+ @param local: - False: the velocity vector is applied in world coordinates.
+ - True: the velocity vector is applied in local coordinates.
+ """
+
+