diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-08-14 12:58:25 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-14 12:58:25 +0400 |
commit | 47c2271d673173ee93b9d91926de9ea41415d411 (patch) | |
tree | 0a13432423c321cd415a4ea5771e89d7ee56d3d9 /source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py | |
parent | 639f3e12a98f6459cb1f7d948e7a3f2658570b31 (diff) |
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set.
* Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places.
* allow setObject(None), since no object is valid for actuators, Python should be able to set this.
* added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.
Diffstat (limited to 'source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py index 44f9e051c8c..4f2bf85bff3 100644 --- a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py +++ b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py @@ -13,7 +13,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator): C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)} """ - def setObject(obj): + def setObject(object): """ Sets the game object to add. @@ -21,17 +21,18 @@ class KX_SCA_AddObjectActuator(SCA_IActuator): If the object does not exist, this function is ignored. - obj can either be a L{KX_GameObject} or the name of an object. + object can either be a L{KX_GameObject} or the name of an object or None. - @type obj: L{KX_GameObject} or string + @type object: L{KX_GameObject}, string or None """ - def getObject(): + def getObject(name_only = 0): """ Returns the name of the game object to be added. Returns None if no game object has been assigned to be added. - - @rtype: string + @type name_only: bool + @param name_only: optional argument, when 0 return a KX_GameObject + @rtype: string, KX_GameObject or None if no object is set """ def setTime(time): """ |