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author | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 05:03:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 05:03:55 +0400 |
commit | 6778c8dc2914e5714f0211d0643c1ade34864d02 (patch) | |
tree | 4b52fdec59be1ca7d62f4655962b312995d16c79 /source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py | |
parent | 0b523ac3e6145f5428cfbe3906a4ccf1831a601b (diff) |
BGE: allow sound actuators to be converted even when they have invalid samples
without this, an incorrect sound path could cause scripts to to fail, making some functionality not work at all.
This also fixes a problem where samples would be loaded multiple times.
Diffstat (limited to 'source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py')
0 files changed, 0 insertions, 0 deletions