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author | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 07:34:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 07:34:53 +0400 |
commit | d5667656353a6ce8247d1e1c125471688c679bd8 (patch) | |
tree | 2868244c59159d783d2e2ceb93162ed5af6d40b8 /source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py | |
parent | 6778c8dc2914e5714f0211d0643c1ade34864d02 (diff) |
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item.
Diffstat (limited to 'source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py index 4f2bf85bff3..c3b2e947ddb 100644 --- a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py +++ b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py @@ -66,6 +66,23 @@ class KX_SCA_AddObjectActuator(SCA_IActuator): @rtype: list [vx, vy, vz] """ + def setAngularVelocity(vx, vy, vz): + """ + Sets the initial angular velocity of added objects. + + @type vx: float + @param vx: the x component of the initial angular velocity. + @type vy: float + @param vy: the y component of the initial angular velocity. + @type vz: float + @param vz: the z component of the initial angular velocity. + """ + def getAngularVelocity(): + """ + Returns the initial angular velocity of added objects. + + @rtype: list [vx, vy, vz] + """ def getLastCreatedObject(): """ Returns the last object created by this actuator. |