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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-10-16 15:41:50 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-10-16 15:41:50 +0400
commit7b2567924b9b86961cd4c07b76653f49939cab1c (patch)
treeadcf1091db6f3f78c05c6b02c567a9b77fc10092 /source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
parent063982914038ecd578bab7849a1e94cccbb8d8b9 (diff)
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
Diffstat (limited to 'source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py')
-rw-r--r--source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
index 7d6d1ee60df..44f9e051c8c 100644
--- a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
+++ b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
@@ -17,7 +17,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
"""
Sets the game object to add.
- A copy of the object will be added to the scene.
+ A copy of the object will be added to the scene when the actuator is activated.
If the object does not exist, this function is ignored.
@@ -37,6 +37,8 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
"""
Sets the lifetime of added objects, in frames.
+ If time == 0, the object will last forever.
+
@type time: integer
@param time: The minimum value for time is 0.
"""