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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-09-19 05:33:08 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-09-19 05:33:08 +0400
commitfd5f3e13d2f86f0f344422c773df85d0c3e6df32 (patch)
tree8f55d1124aa01fcdfb847dedd1396e941060dae5 /source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
parentd70197262b3bf22388673b5b8fc96af969875d50 (diff)
Convert and use actuators with no target object set.
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene. If the actuator target is always set from Python, this could be annoying.
Diffstat (limited to 'source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py')
-rw-r--r--source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
index 63100e40532..eb00a91a4ce 100644
--- a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
+++ b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
@@ -66,6 +66,8 @@ class KX_SCA_ReplaceMeshActuator(SCA_IActuator):
"""
Returns the name of the mesh that will replace the current one.
+ Returns None if no mesh has been scheduled to be added.
+
@rtype: string
"""