diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-18 00:44:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-18 00:44:58 +0300 |
commit | d52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch) | |
tree | 08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/gameengine/PyDoc/KX_Scene.py | |
parent | 1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff) | |
parent | 28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
Diffstat (limited to 'source/gameengine/PyDoc/KX_Scene.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_Scene.py | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_Scene.py b/source/gameengine/PyDoc/KX_Scene.py index 4a0a7a9556d..5e357e6eefc 100644 --- a/source/gameengine/PyDoc/KX_Scene.py +++ b/source/gameengine/PyDoc/KX_Scene.py @@ -39,6 +39,8 @@ class KX_Scene: @ivar name: The scene's name @type name: string + @type objects: A list of objects in the scene. + @type objects: list [L{KX_GameObject}] @ivar active_camera: The current active camera @type active_camera: L{KX_Camera} @ivar suspended: True if the scene is suspended. @@ -68,3 +70,16 @@ class KX_Scene: @rtype: string """ + def addObject(object, other, time=0) + """ + Adds an object to the scene like the Add Object Actuator would, and returns the created object. + + @param object: The object to add + @type object: L{KX_GameObject} or string + @param other: The object's center to use when adding the object + @type other: L{KX_GameObject} or string + @param time: The lifetime of the added object, in frames. A time of 0 means the object will last forever. + @type time: int + + @rtype: L{KX_GameObject} + """ |