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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-09-19 05:33:08 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-09-19 05:33:08 +0400
commitfd5f3e13d2f86f0f344422c773df85d0c3e6df32 (patch)
tree8f55d1124aa01fcdfb847dedd1396e941060dae5 /source/gameengine/PyDoc/KX_SceneActuator.py
parentd70197262b3bf22388673b5b8fc96af969875d50 (diff)
Convert and use actuators with no target object set.
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene. If the actuator target is always set from Python, this could be annoying.
Diffstat (limited to 'source/gameengine/PyDoc/KX_SceneActuator.py')
-rw-r--r--source/gameengine/PyDoc/KX_SceneActuator.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_SceneActuator.py b/source/gameengine/PyDoc/KX_SceneActuator.py
index eba899bd322..cfb40ae072f 100644
--- a/source/gameengine/PyDoc/KX_SceneActuator.py
+++ b/source/gameengine/PyDoc/KX_SceneActuator.py
@@ -43,6 +43,8 @@ class KX_SceneActuator(SCA_IActuator):
"""
Returns the name of the scene to change to/overlay/underlay/remove/suspend/resume.
+ Returns an empty string ("") if no scene has been set.
+
@rtype: string
"""
def getCamera():