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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-24 11:45:17 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-24 11:45:17 +0400 |
commit | a5f4d7cb53682a944eee0f10bbae77f3b0465417 (patch) | |
tree | 4bbe41c19d6f1297af700927eca527d83325e51e /source/gameengine/PyDoc/Rasterizer.py | |
parent | b4abca0daab7a82a64e40eb83fbbb3a26ece9ee7 (diff) |
BGE PyAPI epydoc errors fixed
Diffstat (limited to 'source/gameengine/PyDoc/Rasterizer.py')
-rw-r--r-- | source/gameengine/PyDoc/Rasterizer.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/PyDoc/Rasterizer.py b/source/gameengine/PyDoc/Rasterizer.py index 3a2d6408ac9..fdd53c27898 100644 --- a/source/gameengine/PyDoc/Rasterizer.py +++ b/source/gameengine/PyDoc/Rasterizer.py @@ -82,8 +82,8 @@ def getScreenRay(x, y, dist, property): @type y: float @param dist: max distance to look (can be negative => look behind); 0 or omitted => detect up to other @type dist: float - @param prop: property name that object must have; can be omitted => detect any object - @type prop: string + @param property: property name that object must have; can be omitted => detect any object + @type property: string @rtype: L{KX_GameObject} @return: the first object hit or None if no object or object does not match prop """ |