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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-24 11:49:50 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-24 11:49:50 +0400 |
commit | a96955efc2c8ecc4de7b42ea717c3e287dad05cb (patch) | |
tree | 4154dc0f6850d1e942dbae8647966fb49ff17cd5 /source/gameengine/PyDoc/Rasterizer.py | |
parent | 86899e7a22a3143ff8ecf2f3a7d65104ac6fa0b8 (diff) |
Game Python Reference Manual.
This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc.
Missing: Actuator & Controller reference.
Diffstat (limited to 'source/gameengine/PyDoc/Rasterizer.py')
-rw-r--r-- | source/gameengine/PyDoc/Rasterizer.py | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/Rasterizer.py b/source/gameengine/PyDoc/Rasterizer.py new file mode 100644 index 00000000000..1dd64a996a2 --- /dev/null +++ b/source/gameengine/PyDoc/Rasterizer.py @@ -0,0 +1,74 @@ +""" +Documentation for the Rasterizer module. + +Usage: +import Rasterizer +""" + +def getWindowWidth(): + """ + Gets the width of the window (in pixels) + + @rtype: integer + """ +def getWindowHeight(): + """ + Gets the height of the window (in pixels) + + @rtype: integer + """ +def makeScreenshot(filename): + """ + Writes a screenshot to the given filename. + + @type filename: string + """ + +def enableVisibility(visible): + """ + Doesn't really do anything... + """ + +def showMouse(visible): + """ + Enables or disables the operating system mouse cursor. + + @type visible: boolean + """ + +def setMousePosition(x, y): + """ + Sets the mouse cursor position. + + @type x, y: integer + """ + +def setBackgroundColor(rgba): + """ + Sets the window background colour. + + @type rgba: list [r, g, b, a] + """ + +def setMistColor(rgb): + """ + Sets the mist colour. + + @type rgb: list [r, g, b] + """ + +def setMistStart(start): + """ + Sets the mist start value. Objects further away than start will have mist applied to them. + + @type start: float + """ + +def setMistEnd(end): + """ + Sets the mist end value. Objects further away from this will be coloured solid with + the colour set by setMistColor(). + + @type end: float + """ + |